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Vista mapa Castle.png

Enter the Castle

3D adventure game with multiple endings.

About

3D adventure game with multiple endings developed for the Mini ZamJam 2025. Explore every corner of the map looking for different ways to enter the castle and get fun achievements for various actions such as poisoning the guard with spoiled food or launching yourself with a catapult.

To unlock all the achievements, the player must interact in different ways with all the elements on the map. This map has been designed so that each section presents new situations for the player, such as a mountain labyrinth or a lush forest.

My contribution

  • Game Concept: The theme for the Mini ZamJam was "Castles". Once the theme was revealed to the participants, the rest of the team and I began brainstorming ideas about what we could do. One of my teammates mentioned the idea of ​​creating a game about entering a castle using objects from the environment, for example, stacking several boxes to create stairs. Later, I took up my teammate's idea, suggesting creating many fun ways to enter the castle, such as bribing the guard or launching yourself with a catapult. The idea continued to evolve into the final version, where the player had to explore the map in search of all possible endings, similar to what happens in the game "Reventure".

  • Game Design: As Game Designer, I was in charge of parameterizing various elements of the game, such as the catapult launch power.

  • Level Design:  I was in charge of designing and setting up the entire game map. It was the first time I'd designed a map that the player could explore in any order they wanted. I tried to fill the map with interesting and varied situations, so that each part of the map is distinct from the others and also presents different gameplay situations to the player: a labyrinth in the mountains, a small town hiding several chests... I also tried to place the game elements intelligently around the map, placing those elements that can interact with others relatively close together, or placing objects that are required for more achievements in easier-to-access places than those that are required for fewer achievements. Finally, I was also in charge of applying textures to the terrain, with the help of several of the artists on the team.

Other details

  • Technologies used: Unity 6, GitHub

  • Available at Itch.io

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